This will get you through the most basic Fruity Loops features. Go to the 'Channels' menu and click "Add One/Drum" to insert a drum channel. Adding more channels would probably be a good idea too since for most projects, four just won't do. You can remove the beats by right-clicking them. Once you have done so, you can fiddle with the Built-in FX ('B') to make your samples sound cooler than you ever thought possible.Īfter selecting the samples you wish to play with, return to the main screen and start plotting your beats down by left-clicking the LED buttons that correspond to each sample. if you add a channel to one pattern, it will be present - albeit unused - in the others).Ĭlicking the Sample Chooser ('A') will allow you to select the wave file you wish to insert. These patterns all have to use the same samples (ie. The patterns bank ('F') can store up to 99 separate sequences, the 1-9 you see on the screen is a "quick-access" panel for the first nine. Clicking on the Channel Settings buttong ('C') will bring up the screen I discuss below. Once that is in order, it is time to play. You can do this in the options menu under "WAVE Settings" and "MIDI Settings". If this is your first time starting Fruity Loops you will need to configure your soundcard and MIDI in/outs. But we won't get too complicated with this introductory tutorial and we need to save something for the next installment. The program has been actually been around for a few years now, but it has really started taking off with its internal support for the TS404 and now, with version 2, support for real-time event recording. FruityLoops 101 - a tutorial for beginnersīut alas! Now there is Fruity Loops and I don't care about trackers anymore.
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